<materialset>
    <material name="audi1" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="chair1" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="flag3" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="flag2" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
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        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="flag1" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
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        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="towel" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="chore" shader="Audience">
        <sampler name="NormalMap" path="./texture/audi_w_n.dds" srgb="0" minfilter="Anisotropic" magfilter="Anisotropic" mipfilter="Anisotropic" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="8" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="1" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>